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Java lwjgl how to entity collision detection
Java lwjgl how to entity collision detection










  1. Java lwjgl how to entity collision detection free#
  2. Java lwjgl how to entity collision detection windows#

Watch the game engine in action : World representation Swapping is done with XOR instead of using a third variable. Loaded now detected the format returned by ImageIO.read and swap if necessary BufferedImage.TYPE_4BYTE_ABGR orīufferedImage.TYPE_3BYTE_BGR).

java lwjgl how to entity collision detection

Thanks to sonicWonder for sending me a fix (The texture Keep up the good work guys ) ! Feb 2th, 2011 : The win32 JRE 1.6 "color" bug is no more.

Java lwjgl how to entity collision detection free#

If anyone have some time to investigate, feel free to email me ! Nov 20th, 2010 : Looks like "JAVA Prototyp" engine is used for Thunder Force IV Rebirth ( video). I am not sure if it's a JVM bug or if the PNG are not compliant and I lack time to investigate :/,

Java lwjgl how to entity collision detection windows#

April 5th, 2010 : It seems there is an issue with the last JRE 1.6 on windows platforms. Have the pretension to think this is good but I've learned so much reading people's webpage that I thought I should modestly return to the I took me a month of spare time and this is the result. Learn, a little bit to check how much juice could come out of JAVA+OpenGL. This is not a game and I never intended to program one, this is more like a proof of concept/challenge I felt like coding, a little bit to Inputs controls, Textures loading, Sounds, Timer, etc. Why did I decide to go with LWJGL ? Because at this time it featured a lot more than openGL calls, there was everything I needed including: For the rendition, I had two OpenGL binding available JOGL and LWJGL.

java lwjgl how to entity collision detection

It is usually wiser to jump into a new domain without adding the difficulty of learning a new language So I decided to use my favoriteĪt this time: JAVA.

java lwjgl how to entity collision detection

This "Carmack" moves triggered the challenge īeing a server-side programmer for a while, I had no freaking idea how do program something which was.moving. "Horizontal Shooter with Boss" competition was kind enough to release his source code. I started to think about writing a Shoot 'Em Up back in 2005, after the winner of the












Java lwjgl how to entity collision detection